Catalog Search Results
Author
Series
Publisher
Lerner Publications
Pub. Date
[2018]
Edition
First American edition.
Physical Desc
24 pages : color illustrations ; 24 cm.
Language
English
Description
"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games."--
Author
Publisher
Dabble Lab/Capstone Press, a Capstone imprint
Pub. Date
[2018]
Accelerated Reader
IL: MG - BL: 6 - AR Pts: 1
Physical Desc
48 pages : illustrations (some color) ; 27 cm.
Language
English
Description
An introduction to careers in computer programming and includes projects for practicing related skills.
Author
Publisher
Lerner Publications
Pub. Date
2021.
Physical Desc
32 pages : 23 cm.
Language
English
Description
"Part how-to, part profile, and all about getting girls coding. Step-by-step instructions for projects girls actually want to code and profiles of aspirational female coders in the field combine to lead the girl code revolution"--
Author
Series
Publisher
Picture Window Books, a Capstone imprint
Pub. Date
[2019]
Accelerated Reader
IL: LG - BL: 3.2 - AR Pts: 1
Physical Desc
1 volume (unpaged) : color illustrations ; 27 cm.
Language
English
Description
"Best friends Adi and Gabi love to play with Adi's toy train. Round and round it goes-choo choo! Watching it loop the track gives the girls an idea. These scientific thinkers use their computer coding knowledge to put the train to work!"--
Author
Publisher
Quarto Library
Pub. Date
2016.
Physical Desc
80 pages : color illustrations ; 26 cm
Language
English
Description
"With the help of...robots and...step-by-step instructions, this book provides...the code needed to build, play, and share 20...games using Scratch. The games are split across five difficulty levels"--Back cover.
Author
Publisher
Abdo Pub
Pub. Date
2018.
Physical Desc
32 pages : color illustrations ; 20 cm
Language
English
Description
Makerspaces are places designed to inspire creativity and collaboration. In Code it! Programming and keyboards you can create yourself, kids will make a computer key out of a banana and use popular software programs to code music, game characters, and more! Step-by-step photos bring each project to life. Techniques and tips help troubleshoot and use the materials within the makerspace.
Author
Series
Publisher
Franklin Watts, an imprint of Scholastic Inc
Pub. Date
2019.
Accelerated Reader
IL: MG - BL: 6 - AR Pts: 1
Physical Desc
32 pages : color illustrations ; 25 cm.
Language
English
Description
Without coding, all the computers in the world would just be useless boxes of plastic and metal. You could feed information into them, but they wouldnt know what to do with it. Coding means creating a set of instructions (or algorithms) that tells a computer how to perform a task. Another word for coding is programming. Learn about how much we rely on coding in our daily lives to control things such as smartphones and laptops, kitchen appliances,...
Author
Series
Publisher
Rosen Publishing
Pub. Date
2020.
Edition
First edition.
Physical Desc
246 pages : illustrations ; 24 cm.
Language
English
Description
Minecraft is a global phenomenon, adored by millions of gamers, but what if Minecraft could teach vital computer literacy and programming skills? Simply put: It can. This engaging and informative resource is designed to guide coders on a journey to enjoy their favorite game while they learn the basics of JavaScript, which is one of the world's most popular programming languages. Starting off with brainteasers and working up to real coding, these fun...
Author
Publisher
PowerKids Press
Pub. Date
2016.
Physical Desc
24 pages : color illustrations ; 22 cm
Language
English
Description
No, it s not dessert it s a tiny single-board computer for budding computer scientists to experiment with. This versatile product can be paired with simple coding software, such as Python and Ruby, enabling young scientists to create fun and useful computer devices. Readers will learn the history of Raspberry Pi and gain a basic understanding of computer programming through clear photographs and manageable text. Sidebars, captions, and a graphic...
Author
Series
Publisher
Checkerboard Library
Pub. Date
[2019]
Accelerated Reader
IL: MG - BL: 5.2 - AR Pts: 1
Physical Desc
32 pages : color illustrations ; 21 cm.
Language
English
Description
Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Author
Series
Meg Langslow volume 4
Language
English
Description
Operating the switchboard at the business office shared by her brother's computer-game company and six unusual therapists, Meg Langslow finds herself drawn into a mystery when the company's practical joker is murdered on top of a mail cart.
14) Dash and Dot
Author
Publisher
Cherry Lake Publishing
Pub. Date
[2018]
Physical Desc
32 pages : color illustrations ; 25 cm.
Language
English
Description
Dash and Dot are a pair of robots that you can program using a tablet or smartphone. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information....
Author
Series
How to code volume 1
Publisher
Quarto Library, an imprint of Quarto Publishing Group USA, Inc
Pub. Date
2015.
Edition
Library edition.
Physical Desc
32 pages : color illustrations ; 26 cm.
Language
English
Description
Introduces basic coding concepts, discussing how to give instructions, how to write coded messages, and how to write basic graphic programs using Logo and Scratch.
Author
Series
How to code volume 2
Publisher
Quarto Library, an imprint of Quarto Publishing Group USA, Inc
Pub. Date
[2015]
Edition
Library edition.
Physical Desc
32 pages : color illustrations ; 26 cm.
Language
English
Description
Introduces basic coding, discussing the concepts of loops and variables to create sounds, keep score, and count using Logo and Scratch.
Author
Series
How to code volume 3
Publisher
QEB Publishing
Pub. Date
2015.
Physical Desc
32 pages : illustrations (chiefly color) ; 25 cm.
Language
English
Description
Takes coding further by showing how to use selection in coding ('if' statements), and how to use more sophisticated languages like Python. --Publisher's description.
18) Dash
Publisher
Wonder Workshop, Inc
Pub. Date
N/A
Physical Desc
1 robot, 2 building brick connecters : blue, plastic robot, 7" triangular base x 6.25" tall ; 8.5 x 8.5 x 7.25 inch box, Includes one instruction pamphlet.
Language
English
Description
With Wonder Workshop Dash robot, kids ages 6 and up can create anything they can imagine. Dash is a real robot that responds to voice commands or any of our five free downloadable apps to sing, draw, and move around. It's more than learning to code. Dash lets kids explore loops, events, conditions, and sequences and see how they result in dash’s real-life movements. Wonder Workshop helps kids engage with technology in an open-ended and significant...
Author
Publisher
DK
Pub. Date
2016.
Edition
First American edition.
Physical Desc
224 pages : color illustrations ; 24 cm
Language
English
Description
Coding computer programs is one of the most valuable skills for anyone to have. Written for children with little to no coding experience,Coding Games with Scratch guides children through building platform games, puzzles, racers, and 3-D action games. Schools have incorporated computer coding into their curriculum, beginning as early as kindergarten to ensure students understand the languages and uses of computer coding. The step-by-step guides are...